![]() ![]() ![]() Sweeping Smash gives Physical builds many of the benefits of Phantasmal Claw.The Owner passives are valuable in many builds.There is no longer a need to choose between physical or magic damage builds because the Soda Stein levels up Relics indiscriminantly.Thief no longer needed due to PL gold scaling and Treasure Optimizer oddity.Increase your odds of getting hard-to-find items.Ĭhoose limitations to make the game harder or more interesting, especially if you have already played it through at least once the normal way. Get more materials so The Chef can do what he does best-cook. Unsurprisingly, Miners are usually involved. These compositions are good to use every now and then to grind for your main pushing team. There are builds that are made to be efficient in other aspects of the game, such as mining. Not all compositions have to be about pushing through floors in the dungeon or even about directly getting power. Gain relic levels especially quickly by hitting a transmuted ore node with the Soda Stein.Ĭharacters that are played will eventually reach full mastery anyway, but the process can be expedited. After the team is strong enough, return with a different composition for pushing.Īll teams gain income, but some builds focus on getting as much of it as possible. These compositions are about building up your team through relics or experience. Gain power to support pushing builds that would otherwise fall behind, especially Speed. Require less healing by limiting damage so that healing is not necessary until multiple hits accumulate. Require less healing by getting hit less often. If the Nurse is needed less often, then the team advances in fewer turns. These builds are designed to reduce the healing requirement. Combine with Battle Credits to maintain a power advantage over enemies. Not as good at damage as pure builds in the WD unless using the Soda Stein to improve all available Relics - see Stein Cheese.Ĭan potentially become more powerful than Darkmages, although it takes longer so a Darkmage team may be ahead on Relics by that point. Works well in Dimensions 1 to 10-for example, clear floors with Darkmages and then switch to Carpenters for Dimension Bosses. Typically involves multi-target attacks requiring a lot of MP. Typically involves single-target attacks at some point in the progression. The goal of this subgroup is to do high damage in order to kill tougher enemies with fewer or faster attacks. The builds in this category help your team to go farther faster. One of the main goals of the game is to dive deeper into the dungeon. Other than the Nurse, characters with 2 accessory slots are important, including the Huntress and Owner.The mid and late game are centered around Speed in The Primal Lands.Visit The Castle for Uranium Ore with a Mining team.Stein Cheese is a way to exploit Stein+BC to skip through much of the early game.In the early game, Withering and Battle Credits gear help progress.That is, they are not currently optimal, although they can still be played, and they still help understand how the game works by giving information on strategies that are a good fit for a particular character or item. ![]() ![]() Some of the builds described later on this page are not part of the current meta. The best information about the meta can be found in the Guides section. The meta has changed significantly in some versions, such as in 1.2 when The Primal Lands was released. Darkmage - Has a strong group attack skill.Īfter a lot of people play a particular version, certain builds and strategies become preferred and may even be determined to be optimal.Nurse - Important for keeping your team alive.Carpenter - Very good versus Dimension Bosses.Nonetheless, there are some characters who deserve a special mention: It is recommended to experiment with all the characters to see which ones you like. There is not much to say about team compositions here. Team compositions often vary based on which point of the game you are at. AoE - Area of Effect, refers to skills that affect all enemies instead of single targets.DPS - Damage per Second, a term used for a character who deals damage in the team.FPH - Floors per Hour, it is basically the speed of your team in climbing the dungeon.In addition to character abbreviations, here are a few terms: ![]()
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